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Stop Thief (Electronic Crime Scanner) (patent) WEC Le Mans 24 (v2.01) Īir Combat 22 (Rev. Pac-Man (Video Dens, Spanish bootleg on Galaxian hardware) Midnight Run: Road Fighters 2 (JAD, Japan v1.10) Mandanga (bootleg of Mandinga on Galaxian hardware, set 2) Mandanga (bootleg of Mandinga on Galaxian hardware, set 1) Pitapat Puzzle Ĩ00 Fathoms (older) Īcorn Electron (Trial) īotanic (English / Spanish, set 2) Ĭhouji Meikyuu Legion (Japan ver 1.05, bootleg set 2) ĭefend the Terra Attack on the Red UFO (bootleg, set 2) įour Trax (Japan) įrogger (Video Dens, bootleg on Scramble hardware) 07096: (micro3d.cpp) All sets in micro3d.cpp: Hang during the boot process. 07092: (targeth.cpp) targeth, targeth10, targetha: Player 2 Y axis is broken, and X axis is inverted. 07091: (namcos2.cpp) sgunner2, sgunner2j: Coin inputs are not registered. 07090: (astrocde.cpp) tenpindx: Invalid format string in output finder tag. 07089: Assorted machines: Attempting to bind callbacks to parent of root device. 07087: (atari400.cpp) a400, a400pal, a800, a800pal: Object finders are not for resources created on start. ![]() 07085: (mcr.cpp) Most machines in mcr.cpp, mcr3.cpp: Calling member function with null this pointer. 07081: (amstrad.cpp) cpc6128: Certain disks that work in older releases won't run. 07076: (psikyo.cpp) tengaij, tengai and maybe more: Bad glitch graphic on some stages. 07074: (skykid.cpp) drgnbstr: The title logo is not displayed correctly. 07021: (vtech2.cpp) laser500: Reset key is not mapped. #Use mac camera as wii sensor bar in dolphin emulator software#06998: Software lists title screenshot directories not working. 06991: (model1.cpp) swa: Crash with access violation after a while. 06967: (msx.cpp) canonv30f: Assertion Failed! m_entrymap.find(name) = m_entrymap.end() (Robbbert) 06874: (seattle.cpp) blitz: Hangs on a black screen if the power-on self test is enabled. 06258: (taitogn.cpp) usagi: Weird background color for score recap. 06020: (sshangha.cpp) sshangha, sshanghab, sshanghaj: Black sprites in some cutscenes. 05904: (sshangha.cpp) sshangha, sshanghaj: Sprite priority bug with the in-game message boxes. 05881: (whitestar.cpp) rctycn and all clones: Incorrect descriptions. 05059: Some games have incorrect release year listed. Over time, MAME (originally stood for Multiple Arcade Machine Emulator) absorbed the sister-project MESS (Multi Emulator Super System), so MAME now documents a wide variety of (mostly vintage) computers, video game consoles and calculators, in addition to the arcade video games that were its initial focus. The fact that the software is usable serves primarily to validate the accuracy of the documentation (how else can you prove that you have recreated the hardware faithfully?). #Use mac camera as wii sensor bar in dolphin emulator code#The source code to MAME serves as this documentation. This is achieved by documenting the hardware and how it functions. As electronic technology continues to rush forward, MAME prevents this important "vintage" software from being lost and forgotten. MAME's purpose is to preserve decades of software history. MAME is a multi-purpose emulation framework. Posted by azoreseuropa 01:42 PM CET | Comments: 0 | Site
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